Overview
Overview
In this full-day workshop, you'll learn the equipment, techniques, and systems used to create accurate, highly detailed virtual assets from real-world environments and locations. You'll learn the technologies behind environmental scanning, as well as how to operate XGRIDS handheld scanners, process resulting scan data in LCC Studio, and finally how to view the results and collaborate with your team.
- A Brief History of Environmental Scanning
- Environmental Capture Technology "Stack"
- LiDAR
- Photogrammetry
- SLAM
- 3D Gaussian Splats
- Environmental Scanning Applications
- Previsualization
- Preproduction scouting
- Production logistics & planning
- Assets for ICVFX, live compositing, and background replacement
- Scanners & Scanning Techniques
- XGRIDS Handheld Scanners (PortalCam, Lixel K2, Lixel L3)
- Handheld scanning & movement techniques
- "Hero" areas
- 2D surfaces and details
- Capturing supplemental images
- Operator considerations
Hands-On Scanning Group Exercise
- Processing & Working w/ Scans in XGRIDS LCC Studio
- Storage & media management
- Levels of Detail (LoD)
- Map Fusion
- HD Enhancement
- Hardware resources and expectations
- LCC Cloud
- Supporting Tools and Resources
- Asset Preparation & Integration
- Formats and data types
- Format converters
- Unreal Engine plugins
- Viewing & Collaboration Environments
- District Cinema Terra
- SuperSplat
- SharpGlass
- Metaverse Stage Spatial Film for Apple Vision Pro
- Q & A
Instructors








